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Experience

Freelance UX Designer

Lucas van der Velde
2024 - 2025

  • Designed and developed two end-to-end digital products: a mobile app (NibbleNauts) promoting healthy eating habits for children through playful, intuitive interactions, and a responsive website (The Vector Gallery) for seamless ticketing and event discovery in the arts sector.

  • Applied user-centred design principles across the entire process—research, wireframing, prototyping, usability testing, and delivery.

  • Focused on accessibility and inclusive design to ensure both products met diverse user needs.

  • Translated complex stakeholder requirements into engaging, functional, and visually compelling digital experiences.

Senior Product Designer

Qasimi
2019 - 2024

  • Directed the end-to-end design process for multiple seasonal collections, comparable to managing iterative product cycles from research through launch.

  • Conducted in-depth trend, and market research to inform design strategy—skills transferable to UX research and identifying user needs.

  • Developed design systems across categories (outerwear, shirts, trousers, jersey, knitwear), ensuring consistency, scalability, and a strong brand identity—parallels to creating coherent UI/UX systems.

  • Collaborated cross-functionally with production teams, suppliers, and stakeholders to deliver high-quality outcomes within deadlines, reflecting agile and collaborative workflows.

Product Designer

Stella McCartney
2017 - 2019

  • Contributed to multiple seasonal collections, working on research, concept development, and execution across diverse product lines—experience akin to managing multiple product features in parallel.

  • Created original graphics, prints, and visual assets that enhanced brand storytelling, similar to developing UI elements and design patterns.

  • Partnered with senior designers and stakeholders to align creative vision with business goals, balancing innovation with commercial viability.

Design Assistant

Chalayan
2016

  • Supported the full design lifecycle for womenswear collections, from research and ideation to prototyping and production—building a strong foundation in end-to-end design processes.

  • Conducted visual research and developed original design assets, comparable to moodboarding, style guides, and interface design in UX.

  • Worked in a fast-paced, highly collaborative studio environment, gaining hands-on experience in balancing creativity, timelines, and technical feasibility.

Education

UX Design Certificate

BA Fashion Design

ArtEZ Institute of the Arts
2013 - 2017

Google
2024 - 2025

Skills

Design

Software

User research | Wireframing | Mockups | Prototyping lo-fi & hi-fi | Personas | Usability studies | Design system | Interaction design | Interface design | Visual design | Information architecture | CAD drawing | Technical drawing | Print design and development | Product development

Figma | Adobe Photoshop | Adobe Illustrator | Adobe InDesign | Adobe Lightroom | Microsoft Word | Microsoft Excel | Microsoft PowerPoint

Other

Creative | Team player | Communicative | Collaborative | Detail oriented | Problem solving | Organisational | Presentations | Team building | Critical thinking

Language

Dutch

English

Native

Comparing to native

French

German

Good

Good

Italian

Basic